In every lock of hair, every furtive glance, every secret note that transfers hands during history class – there is an invitation. An invitation to be fucked with. Not that witchcraft is about fucking with others, exactly, but it’s hard not to notice how utterly malleable the world is, once you know a thing or two about magic.Of course, a good witch like you knows restraint. A good witch turns a blind eye to all those invitations, and doesn’t think about how sweet vengeance and control might be. A good witch is above that sort of thing. At least, most of the time.
You start the game with two Sympathetic Tokens. Decide whose and what they are.
One of the others caught you rummaging through their friend’s stuff, but hasn’t said anything. They get a String on you.
The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
Choose one stat set
Hot -1 Cold 2 Volatile -1 Dark 1, OR
Hot 1 Cold -1 Volatile -1 Dark 2
You start with Sympathetic Tokens and Hex-Casting:
After sex, you can take a Sympathetic Token from them. They know about it, and it’s cool.
Brooding, vengeful, secretive, and occult. The Witch bides their time, silently judging others until an opportunity for magical retribution and mischief presents itself.
The two stat options for the Witch slant toward being either calculating and venomous (Cold 2 & Dark 1) or seductive and spooky (Hot 1 & Dark 2). Either way, the Witch relies on patience to be at the height of their power. Unless they’re willing to chant in tongues, eyes swirling a cloudy crimson, their low Volatile stat means they’re not very good at reacting to unexpected threats.
The best way to keep track of both Strings and Sympathetic Tokens is to use a different symbol for each. Since circles are already suggested for Strings, little stars or triangles would work well for the tokens. You can keep track of what the physical objects are on a scrap piece of paper or in the margins of the sheet.
If a character of another Skin takes the Hex-Casting move without also taking Sympathetic Tokens, the only way they can cast a Hex is by meeting their target’s gaze and chanting in tongues – not exactly a subtle approach.