You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way unique. Pick one ability you both share and one ability for each of you that is uniquely yours.
Embodies: SaviorDangerFreakSuperiorMundane
Denies: SaviorDangerFreakSuperiorMundane
(at character creation, add +1 wherever you choose)
Danger
Freak
Savior
Superior
Mundane
Once you’ve finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has Influence over you.
We stuck together after all was said and done.
Choose your demeanor: playfulbusiness
If you choose playful, give Influence to two teammates.
If you choose business, give Influence to no teammates.
(Choose three)
Choose up to three resources that your mentor gave you and the team:
The moment that you show who you really are: your mentor, or something different. You can do whatever your mentor could do and more. You can do the incredible, even the things they always failed to accomplish. Of course, they’re not going to see you the same way, no matter which path you choose…
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or effective teammate. If they say yes, your mentor loses Influence over you and you mark potential. If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label your mentor embodies.
When you share a vulnerability or weakness with someone, tell them a secret about your mentor (including your feelings towards them). Give them Influence over you and add a Team to the pool.
When you fill your potential track, you advance. Choose from the list below.
When you’ve taken five advances from the top list, you can take advances from the list below.