You can fly, and you’re pretty tough. Choose any two of the following:
(at character creation, add +1 wherever you choose)
Once you’ve finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has Influence over you.
We didn’t trust each other at first, but that changed.
Choose your demeanor: haughtycheerful
If you’re haughty, you think you’re better than them. Give no one Influence.
If you’re cheerful, you’re thrilled to be here. Give everyone Influence over you.
Fast & maneuverable,
Bizarre fuel source,
susceptible to ,
slow and clumsy,
difficult to repair
You embrace your home and call them for aid. They will answer your call -- in force! -- arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done... they’d probably like to take you home with them. You did, after all, just prove yourself worthy.
When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.
When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.
When you fill your potential track, you advance. Choose from the list below.
When you’ve taken five advances from the top list, you can take advances from the list below.