Your appearance is unchanged by your abilities, and you can keep your powers hidden. You have heightened physical abilities (strength, agility, toughness), and choose two unique abilities:
(at character creation, add +1 wherever you choose)
Once you’ve finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has Influence over you.
We saved the life of someone important, either to the city or to us.
You look up to your teammates; they seem to have this superhero thing figured out. Give two of them Influence over you.
(You start with The Mask and two others of your choice)
Your mundane life comes with a series of obligations. Choose a total of three obligations.
The mask is a lie, and some piece of you has always known that. Doesn’t matter if others can see it. You’re the one that can do the impossible. Mask off. Costume on. And you’re going to save the damn day. Of course, you better hope nobody nasty is watching...
When you share a triumphant celebration with someone, ask them if they see you as the person wearing the mask or the person underneath. If the former, mark potential and clear a condition. If the latter, take Influence over them if you reveal yourself.
When you share a vulnerability or weakness with someone, tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your mask’s Label down.
When you fill your potential track, you advance. Choose from the list below.
When you’ve taken five advances from the top list, you can take advances from the list below.