If you have superpowers, they’re pretty minor or not noticeable. If you have skills, you carry the
necessary equipment. Choose two.
(at character creation, add +1 wherever you choose)
Once you’ve finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has Influence over you.
We found signs that this incident was just the start of something bigger.
You are so excited to be here. Give Influence over you to three of your teammates.
Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.
When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
This is the moment when you show them exactly why you belong here. You do any one thing, take out any one enemy, no matter how insane, no matter how ridiculous, because that’s you. Their jaws are gonna drop when you’re done. Of course, pulling off a stunt like this tends to bring unwanted attention and a dangerous reputation...
When you share a triumphant celebration with someone, tell them how they’re awesome and add a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.
When you share a vulnerability or weakness with someone, ask them to confirm or deny that you should be here. If they confirm it, mark potential and give them Influence over you. If they deny it, mark Angry and shift one Label up and one Label down, your choice.
When you fill your potential track, you advance. Choose from the list below.
When you’ve taken five advances from the top list, you can take advances from the list below.